#include <AVUICommon.h>
#include <AVUIKeyFrameCollections.h>

REGISTER_ELEMENT_BEGIN(AVUI::SingleKeyFrameCollection)

REGISTER_ELEMENT_END()

REGISTER_ELEMENT_BEGIN(AVUI::DoubleKeyFrameCollection)

REGISTER_ELEMENT_END()

REGISTER_ELEMENT_BEGIN(AVUI::PointKeyFrameCollection)

REGISTER_ELEMENT_END()

REGISTER_ELEMENT_BEGIN(AVUI::ColorKeyFrameCollection)

REGISTER_ELEMENT_END()

REGISTER_ELEMENT_BEGIN(AVUI::Vector3DKeyFrameCollection)

REGISTER_ELEMENT_END()

REGISTER_ELEMENT_BEGIN(AVUI::Point3DKeyFrameCollection)

REGISTER_ELEMENT_END()

REGISTER_ELEMENT_BEGIN(AVUI::Rotation3DKeyFrameCollection)

REGISTER_ELEMENT_END()


namespace AVUI {


}; // namespace AVUI
